The metric prefix "milli" denotes one thousandth, which would make a cycle about 8, hours for comparison, a day year is 8, hours. The TRON: Legacy The Official Movie Magazine includes a timeline of the Grid , explaining that time moves faster in the system because its only limit is the speed at which electrons can move in circuitry.
The guide states that one year in the real world equals about fifty cycles in the Grid, which would mean that Kevin Flynn was trapped inside the Grid for roughly 1, years from his viewpoint. This would seem to be confirmed within the movie itself by Castor's line that Clu had been trying to obtain Kevin Flynn's Identity Disc for 1, cycles. In TRON: Uprising , the term "cycle" is used colloquially to mean one workday; General Tesler , waking from sleep, is wished a "pleasant cycle" by the Voice of the Grid.
Tron Wiki Explore. TRON Universe. Often referred to by Flynn as his "digital frontier", the Grid was made to provide an experimental platform where all forms of research could be carried out at unparalleled speeds. Perceived time on the Grid is measured in cycles and run at a pace far greater than time perceived in the real world , thus allowing anyone immersed in the computer environment to perform the same functions in a fraction of the time it would take them otherwise.
Much of the Grid consists of a flat, dark platform with glowing blue, cyan, or white ribbons of light covering it in a vast latticework. Within the Grid itself lie a number of cities, the most populous being Tron City , a metropolis modeled on a real world city which hosts a diverse range of programs.
The programs carry out all the day-to-day tasks involved in running the system. On the periphery of the Grid lies the Outlands , an inhospitable region where most programs could not venture without flying or using specially coded ground vehicles. The Grid's original population consisted of programs written or installed by Kevin Flynn. Despite their programming, programs were autonomous to a large extent, living daily lives similar to that of a User in the outside world, clubbing, socialising, resting, playing games, and maintaining hobbies outside the primary directives that dictated their day jobs.
After the emergence of the ISOs from the Sea of Simulation , these unique, directive-free programs settled on the Grid as well. While they mingled with User-written programs at first, they eventually withdrew to colonies of their own, remaining there until the Purge. Both the User-written programs -- known then as Basics -- and the ISOs had factions of political and social thought jockeying for influence on the Grid.
After the Purge, sympathetic programs attempted to convey surviving ISOs to safety until there seemed to be none left on the Grid, and factions quarreled for scraps of power in the heavily militarized system.
The Grid also contained other living entities, such as bits , gridbugs , code worms , and viruses. The Grid consisted many cities inhabited by programs and other terrain lanscape with weather simulation that mimics the real world. The Grid's capital, Tron City, was a centralized community comprising the Grid's administration, including the sysadmin Clu , and Kevin Flynn. Over the cycles, Tron City was almost completely depopulated as programs were repurposed or flung into deadly games.
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